Ideaworks Labs’ Airplay SDK enables single-click deployment to all Android and iPhone devices



Ideaworks Labs announces that Airplay SDK now supports natively-compiled Android applications for all Android devices currently in the market. Airplay SDK allows developers to deploy rich connected applications across hundreds of devices by compiling their application once to native CPU instructions, then deploying with a single click to iPhone, Android, Symbian, Windows Mobile, BREW and other platforms.

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Developers write a single codebase using standard C++, POSIX and OpenGL ES APIs, irrespective of the underlying operating system or hardware. The Airplay APIs and resource framework make it simple to accommodate varying device form factors such as screen size, touchscreen, keypad and accelerometer.

“We welcomed Google’s decision to introduce support for native code sections within Android SDK 1.5”, says Tim Closs, CTO Ideaworks Labs. “Airplay SDK effectively builds your entire Android application as a native code section. As well as offering improved user experiences through huge performance increases, this approach allows Android to be added as a truly supported Airplay platform; developers can compile their application once to native CPU instructions, then deploy with a single click to Android, iPhone, and all other open smartphone platforms. Of course, Airplay also handles all the differences between Android devices, effectively presenting Android devices as a single platform for developers.”

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